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New Patch!! - v1.182
Patch v1.182, New Awakened Hero Elthara (Draconis),
Event Dragon's Gift (50 Free Dragon Scrolls) and more.
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Released in patch February 14, 2023
Game version (v1.109)
Back Line

Olgath

The Baneblast

Olgath Olgath (Live)
RANGER
Hero Class
Ranger
AGILITY
Hero Type
Agility
CONTINUOUS_DAMAGE
Role
Continuous Damage
ASCENDED
Rarity
Ascended

ABILITIES

Forced Equilibrium

Ultimate
Lvl 1: Active: Links an ally hero to an enemy hero for 7 seconds. The current health of the linked heroes will be divided equally. After health is divided, the ally’s health will not be lower than before division, while the enemy’s health will not be higher than before division. Bosses can be linked, but health will not be divided in that case. While the link is active, 60% of healing received by the ally hero will be converted into health loss for the linked enemy hero, for a max of 600% of Liberta’s Attack Rating. When the linked enemy takes damage, 60% will be converted into healing for the linked ally. This skill prioritizes linking the ally hero with the lowest health to the enemy hero with the highest health. Passive: When fighting alongside Lucilla, Liberta’s Ultimate will draw on Lucilla’s power. The healing and damage transferred by the link will be boosted by 33% of the Attack Rating sealed by Crimson Scythe.Lvl 2: The link duration is increased to 10 seconds.Lvl 3: While the link is active, the multiplier for converting healing into damage increases to 100%, and the multiplier for converting damage into healing increases to 100%. When fighting alongside Lucilla, both multipliers are increased to 150%.

Bless

Active
Lvl 1: Grants 1 Blessing Orb to the allied hero with the lowest current health. Each Blessing Orb heals its holder for health equal to 200% of Liberta’s Attack Rating every second for 5 seconds. Each hero can have up to 3 Blessing Orbs at a time. Upon gaining a Blessing Orb in excess of this limit, the Orb granted earliest will be removed, and the holder will be instantly healed for the remainder of the health the Orb should have granted.Lvl 2: The health healed by the holder every second is increased to 220% of Liberta’s Attack Rating.Lvl 3: The health healed by the holder every second is increased to 240% of Liberta’s Attack Rating.Lvl 4: When a Blessing Orb is removed, it heals for an extra 30% of max health.

Punish

Active
Lvl 1: Places 1 Punishing Orb on the enemy hero with the highest current health. Each Punishing Orb deals damage equal to 200% of Liberta’s Attack Rating every second for 5 seconds. Each enemy hero can have up to 3 Punishing Orbs at a time. Upon gaining a Punishing Orb in excess of this limit, the Orb placed earliest will be removed and the remainder of the damage the Orb should have dealt will be dealt instantly.Lvl 2: The damage dealt to the holder every second is increased to 220% of Liberta’s Attack Rating.Lvl 3: The damage dealt to the holder every second is increased to 240% of Liberta’s Attack Rating.Lvl 4: The damage dealt to the enemy hero by removing Punishing Orbs is permanently increased by 16%, fora max increase of 80%.

Restore Order

Active
Lvl 1: Removes all Blessing Orbs and Punishing Orbs on the battlefield, then returns an equal number of Orbs to the most suitable targets. This skill prioritizes removing the Blessing Orbs and Punishing Orbs placed earliest, and up to 3 of each type can be removed.Lvl 2: For each Blessing Orb that is actively removed, the holder and Liberta will both recover 100 Energy. Liberta will also recover extra health equal to 300% of his Attack Rating, and the cooldown time of Bless will be reduced by 2 seconds.Lvl 3: For each Punishing Orb that is actively removed, extra damage equal to 300% of Liberta’s Attack Rating will be dealt to its holder. Liberta will also gain 5 Haste, for a max boost of 50. The cooldown time of Punish will be reduced by 2 seconds.Lvl 4: Passive. For each Blessing Orb removed, 1 Punishing Orb will be created. For each Punishing Orb removed, 1 Blessing Orb will be created. The created Orbs will automatically seek the most suitable targets. Orbs created this way will not trigger this effect again when removed.

HERO PROFILE


No Data Available

Character details will be added soon

EQUIPMENT


No Equipment

Artifact data coming soon