ABILITIES
Searing Wind
UltimateLvl 1: Weather. When Hildwin enters the battlefield, he summons 3 flaming magic circles that inherit his attributes. Every 6 seconds, the magic circles will target the farthest enemy and launch a fireball, dealing damage for 180% of his Attack Rating to enemies along its path.
Active: Hildwin shifts into his dragon form, summoning tornados of draconic flames in the center of the battlefield that deal damage equal to 200% of his Attack Rating to all enemies. Flaming magic circles cause flames to rain down from the sky, dealing Dragonspeak Damage equal to 300% of his Attack Rating to all enemies. The flames energize the magic circles, reducing their attack frequency by 90% and increasing the power of the next 3 fireballs by 50%. Only one hero in your formation can shift forms at any one time.Lvl 2: Draconic flames pull enemies towards the center of the battlefield.Lvl 3: At the start of battle, Hildwin changes the atmosphere to a state of Magic Disruption, causing all Intelligence-based heroes excluding himself to be unable to perceive magical elements, reducing the damage they deal by 10%. Additionally, after each time Hildwin uses his Ultimate, damage is further reduced by 5%, up to a maximum of 20%. The Energy Recovery Rate of all enemy Intelligence-based heroes will be reduced by 30%.(Weather)
Magma Slam
ActiveLvl 1: Hildwin gathers power and slams the earth with his staff, causing the ground to collapse beneath the enemy farthest from himself. The enemy takes damage equal to 320% of his Attack Rating and is knocked into the air. At the same time, all of the enemy’s shields are removed, and they cannot receive another shield for 3 seconds.Lvl 2: The target is stunned for 2 seconds.Lvl 3: After entering the battlefield, he will prioritize triggering a skill effect on an enemy positioned directly opposite of him.Lvl 4: When using an active skill, Hildwin additionally selects the nearest enemy hero as a target for the skill.
Flame Snare
PassiveLvl 1: Passive: Hildwin’s normal attacks will prioritize the enemy with the smallest angle relative to himself. After Hildwin lands 2 hits on a target, they will become ensnared in flames. Ensnared enemies are immobilized for 1 seconds and take damage equal to 160% of his Attack Rating every second.Lvl 2: Damage is increased to 200% of his Attack Rating.Lvl 3: Damage is increased to 250% of his Attack Rating.Lvl 4: Enemies are ensnared for 2 seconds.
Arcane Insight
PassiveLvl 1: Passive: Hildwin has a profound understanding of all the world’s magic. For every strike of damage he takes from enemy heroes, future damage from the same skill will be reduced by 10%, up to a maximum of 40%. Every 12 seconds, Hildwin and the ally with the lowest health percentage will gain a shield worth 600% of Hildwin’s Attack Rating for 6 seconds. For the duration of the shield, the damage reduction from this skill will be increased by 20%.Lvl 2: Within 2 seconds of obtaining a shield, Hildwin is immune to control effects.Lvl 3: Allied heroes with shields will temporarily share Hildwin’s knowledge and gain the damage reduction effect from his Arcane Insight skill.Lvl 4: Hildwin can gain knowledge from the lessons of others. When allied heroes receive damage from enemy heroes, Hildwin’s knowledge increases, and the maximum damage reduction of this skill is increased to 60%.
HERO PROFILE
No Data Available
Character details will be added soon
EQUIPMENT
No Equipment
Artifact data coming soon