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Новый Патч!! - v1.182
Патч v1.182, Новый Пробуждённый Герой Эльтара (Дракон),
Ивент Дар Дракона (50 бесплатных круток Драконов) и другое.
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Выпущен в патче 3 июля, 2019
Версия игры (v1.20)
Задняя линия

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Mehira
MAGE
Класс героя
Маг
INTELLIGENCE
Тип героя
Интеллект
CONTROL
Роль
Контроль
ASCENDED
Редкость
Возвышенный

СПОСОБНОСТИ

Nature’s Flourish

Ультимативная
Lvl 1: Nevanthi releases the power of the Wood Element and slowly restores all her allies’ health by 18% of her max health within 5 seconds. For allies who are buffed by the “Arbor Refuge” effect, if their health is lower than 40%, they will immediately recover their health equal to 10% of Nevanthi’s max health. Otherwise, they will get 200 Energy points. Allied heroes can only trigger this effect once when they are using their Ultimate skill.Lvl 2: Reduces Damage suffered by all allies 20% within the skill’s duration.Lvl 3: When using the Ultimate, it grants the effect to 2 allies with the lowest health percentage who are not buffed by Arbor Refuge.

Natural Gifts

Активная
Lvl 1: Nevanthi grants a stalk to the ally with the lowest health percentage and restores their health by 15% of Nevanthi’s max health, while providing them with the “Arbor Refuge” effect for 10 seconds. Arbor Refuge: If a target receives damage exceeding 20% of their current health, their “Arbor Refuge” effect will be removed while the current damage they receive will be reduced by 40%. A shield will also be generated that offsets the damage by 25% of Nevanthi’s max health for 4 seconds. For the shield’s duration, each round of damage suffered by the target will be reduced by an amount equal to 1.5% of Nevanthi’s max health.Lvl 2: Removes the “Arbor Perera effect while reducing the current damage received by 60%.Lvl 3: The duration of the shield is extended to 6 seconds.Lvl 4: Grants the “Arbor Refuge” effect to Nevanthi herself and allies along the flight path of a stalk, and the shield’s damage reduction is buffed to 2.5% of Nevanthi’s max health.

Connecting Branches

Пассивная
Lvl 1: Passive. Every 4 seconds, a stalk grows behind Nevanthi while she recovers 50 Energy points. She can store up to 3 stalks. If an allied hero’s health falls below 50%, one stalk will be consumed which restores the ally’s max health. Each allied hero can receive this effect only at an interval of 5 seconds. When the skill is actively used, Nevanthi reduces the Attack Rating of the enemy hero with the highest Attack Rating to that of the enemy hero with the lowest Attack Rating. If the enemy is a boss or has only one hero, the damage they inflict will be be reduced by 20% for 5 seconds.Lvl 2: Reduces the Defense Rating of the enemy hero with the highest Defense Rating to that of the enemy hero with the lowest Defense Rating. If the enemy is a boss or has only one hero, the damage they receive will be increased by 20%.Lvl 3: When used actively, it reduces the damage Nevanthi receives by 10% for 5 seconds.Lvl 4: When used actively, it reduces the damage Nevanthi receives by 20% for 5 seconds.

Verdant Shade

Пассивная
Lvl 1: Passive. When a new entity summoned by an ally appears in the battlefield, Nevanthi grants the “Mark of Nature” effect to the summoner and summoned entity, which lasts for 4 seconds. Mark of Nature: Increases the target’s Haste by 5 points. When dealing damage, the target imposes a restriction on the hit enemy. When the restrictions are stacked up to 5 times, the enemy is entangled for 3 seconds, during which they are immobile and not able to attack. The effect can only be triggered against each enemy once every 4 seconds.Lvl 2: The “Mark of Nature” ares further increases the summoner’s and summoned entity’s Attack Ratings by 10%.Lvl 3: When an ally perishes, Nevanthi increases her max health by 3% and restores her health of the same amount, up to 5 times.Lvl 4: When a summoned entity of an ally perishes, Nevanthi permanently increases the summoner’s Attack Rating by 8% and Haste by 6, which can be stacked up to 3 times. The value of each increase will not exceed 12% of Nevanthi’s initial Attack Rating.

ПРОФИЛЬ ГЕРОЯ


Предыстория

Mortals wage a constant battle of the self. A struggle between will, temptation, indulgence, and restraint. This internal battlefield is where Mehira, the Mind Cager finds her prey. Even those with iron-clad convictions find themselves unsuspecting victims of her terrible power, bent to the seductive whispers of her depravity. Mehira can sense proclivities in individuals of which not even the people themselves are aware. She plays on subconscious impulses as if a harp, plucking strands of shameful desire to bend peasants, clerics, paladins, and kings to her will. No amount of worldly status or piety is sufficient to withstand the shadow she casts over the living spirit. Esperia is scattered with her slaves, people from all walks of life, by outward appearance like anyone else, but whom on the inside are obedient worshippers, so accustomed to the lash of their perfect master that they crave it. The anguish gifted them by the object of their devotion is superior to any tangible  pleasure they could attain through their own means, and thus they are absolutely devoted, forgetting who they once were, heart and soul broken into new forms, existing solely to seek sensation. It is Mehira’s own nature, her fickleness, that has saved the realms from her nearly immeasurable power. She craves challenges and seeks to accomplish greater and greater things. The ease with which a mortal mind can be ensnared, the simplicity of subjugating the spirit, have bored her. She had been playing a game without an opponent- an insult to her true potential. It wasn’t until an unforeseen encounter with a very unusual subject that she felt once again that near-forgotten twinge of curiosity and perhaps even danger. She came across a presence, something that bore the signature of prey, but somehow different. There was something else lurking under that signature, something tied so closely to it as to be melded into nearly the same identity. She approached, weaving the snares and casting them toward the intruder. Her magic sizzled and dripped away from the figure. What would usually have bound the target in an agonizing hold had no effect, and the next thing she knew, a flurry of crossbow bolts flew to meet her, brushing against her wings and rasping along her neck. With a shouted command and imperious gesture, the shadows erupted with thousands of screeching bats to cover her escape. For the first time in recent memory, she had found something that sparked her interest. A new force capable of withstanding, at least for a moment, the spiritual corrosion she wielded like a scythe. This meant only one thing. There were spirits yet remaining in this world that she had not yet taken as her own to mold. There was still a challenge, a new thing to be captured, to be bent, to be broken. “Don’t be shy. I already know what you’re thinking.”

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