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New Patch!! - v1.182
Patch v1.182, New Awakened Hero Elthara (Draconis),
Event Dragon's Gift (50 Free Dragon Scrolls) and more.
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Released in patch August 15, 2023
Game version (v1.122)
Back Line

Lucilla

Maiden Of Dusk

Lucilla Lucilla (Live)
SUPPORT
Hero Class
Support
STRENGTH
Hero Type
Strength
DEBUFFER
Role
Debuffer
ASCENDED
Rarity
Ascended

ABILITIES

Soul Siphon

Ultimate
Lvl 1: Passive: Shemira receives 20% less magic damage. When taking physical damage or damage that ignores Defense, 70% is converted into magic damage. Active: Shemira wields soul flames to unleash the power of her lantern chain, dealing 3 strikes of damage equal to 15% of her max health to all enemies. She also pulls out the souls of the nearest and farthest enemy heroes to generate Ephemeral Spirits that last up to 5 seconds. Ephemeral Spirits have 50% of their hero’s health and 30% of their Defense. When an Ephemeral Spirit takes damage, 70% is passed to their hero, but the damage passed in a single strike cannot exceed 50% of Shemira’s max health. Up to 2 Ephemeral Spirits can be pulled out of each enemy hero.Lvl 2: Passive: Shemira’s normal attacks reduce the target’s current Energy by 10%.Lvl 3: After using Soul Siphon, Shemira launches 1 Tortured Souls at enemy heroes whose souls have been pulled out.

Shadowless Flame

Awakened
Lvl 1: When an enemy hero suffers a total reduction of 400 Energy or any effect that prevents Energy recovery, Shemira will pull out their soul, generating 1 Ephemeral Spirit. The next control effect an allied hero inflicts on an enemy hero will reduce their Energy by 100. This effect can be triggered once every 12 seconds per allied hero.

Soul Sanctuary

Active
Lvl 1: Shemira grants herself and the ally with the lowest health percentage the Soul Sanctuary effect for 5 seconds, prioritizing backline heroes. This effect dispels most debuffs on the target and grants them immunity to controls during the effect. While the effect is active, direct damage in a single strike from an enemy cannot exceed 60% of the target’s current health, and upon taking damage, 1 Tortured Soul will be launched at the attacker. Up to 1 Tortured Souls can be launched during the effect. When the effect ends, the target will be healed for 25% of their lost health.Lvl 2: When casting this skilI, Shemira targets the enemy hero with the highest total damage and generates 1 Ephemeral Spirit.Lvl 3: When Shemira or 2 allied heroes behind her take fatal damage , they will be immune to that damage and will gain the Soul Sanctuary effect. This can be triggered up to 1 times per allied hero per battle.

Dreadful Dance

Passive
Lvl 1: Passive: When an enemy hero suffers an effect that reduces their Energy or prevents Energy recovery, Shemira launches a Tortured Soul at them, dealing damage equal to 10% of their max health to the target and enemies in its path. This damage cannot exceed 10% of Shemira’s max health, and the effect can only be triggered 3 times every 10 seconds. When a Tortured Soul deals damage, it heals the ally with the lowest health percentage for 7.5% of Shemira’s max health.Lvl 2: When an enemy hero takes damage from a Tortured Soul 3 times, their Defense is permanently reduced by 17.5%. This effect can stack up to 4 times.Lvl 3: When an enemy hero takes damage from a Tortured Soul 3 times, their Energy recovery is permanently reduced by 25%. This effect cannot stack.Lvl 4: For every 5 Tortured Souls Shemira launches, the next will be enhanced, reducing 100 extra Energy upon dealing damage and preventing the target from recovering Energy for the next 2 seconds.

Delay Death

Passive
Lvl 1: Passive: When an allied hero is defeated, Shemira will delay their death and keep them fighting for up to 5 seconds. If the target is defeated by an enemy hero, the attacker’s soul will be pulled out to generate 1 Ephemeral Spirit. The allied hero will die when the effect ends, or if they are defeated again while the effect is active. This effect can be triggered once per hero.Lvl 2: Upon triggering, the allied hero becomes untargetable and gains immunity to control effects for 2 seconds.Lvl 3: If the ally defeats an enemy hero while the effect is active, the effect duration is increased by 3 seconds.

HERO PROFILE


Background Story

"Curses! The gods will arrive any moment, and our weapons are barely at half-strength..." Despite his despair, the alchemist sealed the two weapons in a specialized metal container. A button press sent them deep into the earth, hidden by intricate layers of mechanisms, shielding them from divine scrutiny. Beyond the laboratory, the gods breached the final defenses. Amidst the cacophony of death and ruin, the alchemist's heart stilled. Left without any desire to resist, he calmly awaited his end. "Wretched gods... These weapons shall never be yours. Mark my words, your end is nigh. When they reach their full power, humanity will step over your decayed remains and forge a legacy of everlasting glory!" After two millennia, the metal container resurfaced in the hands of a grinning Hypogean named Eugene. "Well, well, what a surprise! These are the powerful weapons coveted by the gods?!" Within the container lay two swaddled infants, a boy and a girl. Beside the Hypogean stood the Celestial Gavus, an unforeseen travel companion. His mission was to reclaim these weapons, taken by the Hypogeans long ago, but the current scene puzzled him. "The gods may exploit these children. We can't allow them to become their pawns." Eugene's gaze held contempt. The allure of ultimate power seemed to make gods no different from Hypogeans. Unexpectedly, the girl started crying and flailed her arms angrily. Conversely, the boy merely babbled and offered smiles to the new onlookers. In truth, they appeared indistinguishable from human children. Three years seemed to pass in the blink of an eye. Deep in a remote forest, a brother and sister played merrily while two men watched them quietly from afar. Ultimately, Gavus and Eugene abandoned their factions, spiriting the children away into the forest, away from their warring kin. There, they became fathers to the youngsters, naming them Liberta and Lucilla. The children's natures were near-perfect opposites, akin to the two men who embraced them. Lucilla inherited Eugene's cunning mischief, while Liberta embodied Gavus' solemn discipline. This unlikely family resided peacefully in a secluded realm, untouched by the flames of warfare. However, their tranquility was short-lived. The Celestials and Hypogeans persisted in finding these living weapons and their renegades. Eventually, they located the family's haven, and this time... they prevailed. A decade later, a girl carried a colossal red axe, guiding a team of Hypogeans through long-forgotten ruins-an ancient alchemist's lab. Here, potent weapons were infused with divine energy. Lucilla aimed to harness that same power. On the ruins' opposite side, a faction of Celestials, sharing the goal, assembled. As the ruins reawakened, the two groups geared up for a reenactment of a historical battle over magical reserves. Years ago, the Hypogeans abducted Lucilla. Her memories were sealed, and she turned sinister under their sway, becoming into a powerful asset for their faction. As she surveyed the Celestial ranks, Lucilla sought their leader. She eventually spotted him-a young Celestial boy holding a mystical staff. The earth quaked as the ruins awakened, reigniting the battle for its power. Amidst the surge of the laboratory's energy, Lucilla bounded toward the Celestial command center, set on swiftly defeating her adversaries. Suddenly, a figure burst forth from the Celestial ranks, intercepting her aerial attack. They engaged in a fierce clash, and Lucilla was stunned to find herself evenly matched with her opponent. To make matters even more confusing, the young boy emitted an inexplicable familiarity she couldn't fathom. With each strike, the strange sensation intensified. Unable to endure it any longer, Lucilla marshaled her magical might, poised for her ultimate strike. In tandem, the yourig Celestial soared into the air, mirroring her stance. Like fiery meteors, they clashed in the sky. The collision shattered the seal imprisoning Lucilla's memories, and her first utterance was her brother's name, "Liberta! Finally reunited, the long-lost siblings recognized each other, shifting their attacks at the final second. The resulting blast hurled the ruins into chaos, providing their escape route. Unshackled from their factions, Lucilla and Liberta began their most vital quest: to recover the two missing pieces of their once-happy family. "Let's go, Liberta! We're gonna make them pay for what they did to us!”

EQUIPMENT


No Equipment

Artifact data coming soon